Showing posts with label Demo reel. Show all posts

Lighting and Compositing Reel 2015


There's only a month left from Christmas , which reminds me to wrap up my work throughout the whole year. Although majority of my works this year are still not available to public yet , but here's the compilation of my works that has been broadcast.

Random lighting and compositing practice

After I finished Sanzoku no Musume Ronja , a long series project , a couple of lighting and compositing practice being done during down time while waiting for next project to kick in.

This is a very famous scene that you can get it free online for your own practice, it's call "The Museum".



Lighting and Compositing Reel 2014

Finally , I'm able to compile everything up after a long series that I've been working on has finished.

Sanzoku no Musume Ronja - Lighting and Compositing Reel

After half a year , Sanzoku no Musume Ronja has finally finished with a great ending. Roughly calculated that I've been involve myself into 14 episodes of it , out of a total number of 26 episodes. With completed footage , I manage to make mine own Lighting and Compositing reel out of it.




Date Night -> Date or Fight



A short that I've been working on last year , as Character rigger , Technical Director , Lighting and Compositor. 

At the beginning stage , I was low-res modeler for props and environment , which is the lovely house that you see. It's then being refine into hi-res model for most of the part , but 50% of the models are remain low-res , just happen that it matches the feeling that require for this short.

Once character models done at the same time , I moved on to Character rigging , along with some shader test , seeking for the perfect material for these characters.

Lastly , lighting and compositing , and ~ TADA ~.


Rigging Reel 2013 - Not so rigging


I was graduate from The One Academy Sunway Campus , along with completion of Digital Animation with Game Development Diploma program. For my FYP , I took the role of characters rigging , shading , lighting and compositing. After a full year of hard works, Cube Production , a team of six has finished their final project. ( Note that I fled away while project was 95% done due to other works and jobs came in at the same time, but I still did plenty of stuff and that still remain unchanged in this short. )


After characters being modeled by modeler , I took over and start rigging process as soon as possible. Both of the characters are basically "usable" after 2 weeks of non-stop speed rush work. Standing on today perspective , I would say I've overdone the rigging part to fix all possible penetration issue , where this kind of problems are usually getting fixed by vertex animation before render starts or just simply cover all the errors during compositing phase. 3D model rigs will never be perfect , because it's computer.


Next , I moved on to shading phase. For people who don't know what shading is , you can just imagine without shading , the character is only cover by plain white color. You can decide what kind of material you want your characters' model to have , color , reflectivity, or transparency etc .
It was a truly difficult task because that was my very first attempt on cel-shading. Characters' model must be simplify so that light can hit on their faces evenly without weird popping issue. In fact , a task as simple as this , a face with only 2 colors , light and dark , is the biggest obstacle that I need to get over with. In most cases , I chose direct light as it doesn't cause major issue and yet you can have a very good look of characters. But somehow when character moves his head , it will be kinda headache to keep lighting look as good as before.

Lastly , compositing phase, and it was all done under Adobe After Effects. Honestly , if I've learnt The Foundry Nuke that time , I wouldn't be taking After Effects as my compositing software because Nuke gives me more control of everything.

Even though I name this as Rigging reel , but yet it still involved a lot of lighting and compositing skills within this demo reel.



Rigging Demo Reel 2013 from Chan Kar Hoong on Vimeo.

shockFX Lighting & Compositing Reel 2013




I've been working on Sanzoku no Musume Ronja for a long time. Due to this project is a series, which takes a lot of time before it finish ( normally 1 or 2 weeks before last episode ) , so I have no new materials nor footages for my Lighting & Compositing Reel.

https://vimeo.com/78046453

All the works that I showcased are belongs to my school works, including some of my VFX assignments and FYP WIP shots.


This is the original composite of my FYP with After Effects.